LustyCactus wrote:this is just a fun little project I did on my own
Except it's not, is it? The point of contention here isn't just that you're using AI for a bit of fun on your own, but the expectation that other should be the only ones to contribute to the art side of this project - by your own words in your initial post, the entire point of the project isn't you making visual art or writing, but having others contribute it for you:
LustyCactus wrote:The art and a part of the story has been generated using Perchance AI, as it is not the main focus of the project.
Since the assets will be created and shared by the community
That's kinda gross, man. Especially in combination with setting up a way to make money off the game on day 2 - though, so there's no confusion, that is somewhat understandable as a means to try and verify yourself as legitimate, and its good that the game itself is free, but still not a good look when you could just, I don't know, make some non-ai content for the game yourself? If this game does end up getting lots of people working on it, making their own contributions, and turns into a great project, you end up being the one profiting from that without ever having made any art for it, just having made the framework.
LustyCactus wrote:However, I disagree with the 'no actual effort' part; I feel like many people don't realize that making video games involves a lot of work behind the scenes, which is often less visible than the art and writing. The project in its current state isn't super complex and might "look" empty, but it still took me around six months to build from scratch (as a solo amateur game dev, of course).
Speaking of said framework, sure, I can absolutely acknowledge the effort that went into creating it. Good job! I'm sure it wasn't easy and took a lot of work. Now, if you ever form an artistic vision in the future, you'll now have the skillset necessary to produce it. I'm literally learning the same thing, there a story that I want to tell that I can only produce through an interactive medium. But, that's the whole difference - I started with having a story I wanted to tell. You started with wanting other people to make content for you.
Again, though, that could have a place, fulfilling a niche and even earning money off of it is fantastic and appreciated - donating to keep Eka's running is a worthwhile cause, for example, our little community fills a niche . But you'll need to earn that. I repeat myself: what does this project offer potential contributors? I ask this as constructively as I can because, six months of effort or not, you're asking people to upload their own work, let you get (potentially) paid for it, and not offering anything that Eka's itself doesn't already. You're competing with a behemoth, here. If you make something out of this project that a simple interactive story or gallery upload can't, lead with that, that's a fantastic selling point and fulfills a niche - but that'll take a lot of innovation. If that's the road you want to take, sincerely, I wish you luck - it's just not here currently, from what I see. Alternatively...
LustyCactus wrote:I'm very willing to contribute to writing stories if I find the time in the future
Start here. There needs to be
something to call your own. Make it as high quality as you can, at least don't bloat your product with AI writing, even if you can't do the art yourself. If you do, I'll be right there celebrating - this is a project that I
want to see succeed, romance is an under-explored genre (and the kind of game I'm developing myself), and I'll be the first in line to write something for this game... once it's something worth contributing to.