NomChat : a collaborative vore dating app game [v0.2.2]

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How do you find character creation?

It's too easy/shallow. I wish there were more mandatory options
9
27%
It's fine as it is, especially if we can add optional character data or images in the future
21
64%
It's too complex/demanding. I don't think I'll be able to create any characters
3
9%
 
Total votes : 33

Re: NomChat : a collaborative vore dating app game

Postby LustyCactus » Mon Feb 03, 2025 6:30 pm

Shortpig wrote: This is not that, though. They used generative AI for both writing AND art. What's left is a husk, no actual art, no actual effort, and no real reason to contribute to this project over just uploading to a gallery. Someone spending money so they can avoid the process of making art entirely does not deserve my respect.


Hey! Your criticism about the lack of content is valid, and I'm very willing to contribute to writing stories if I find the time in the future (since I'm not able to create art, as I can't really draw). As I mentioned earlier, this is just a fun little project I did on my own, not a deep-lore-driven game intended to reinvent video games as a medium :D

However, I disagree with the 'no actual effort' part; I feel like many people don't realize that making video games involves a lot of work behind the scenes, which is often less visible than the art and writing. The project in its current state isn't super complex and might "look" empty, but it still took me around six months to build from scratch (as a solo amateur game dev, of course).

BTW Perchance AI is completely free to use! Although I totally understand why you might be against the use of AI-generated content.
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Re: NomChat : a collaborative vore dating app game

Postby LustyCactus » Mon Feb 03, 2025 6:55 pm

Fiaura54 wrote:It's nice to see the framework but questions:

1. Types of Vore you intend to include?

2. Do you know how to code this in a way that doesn't result in every virus scan flagging it?

1. I'll probably start with the most popular ones during beta (like oral, anal, maybe unbirth?); if there are enough people interested in the game, I'll add other types gradually! Adding another type to the framework is pretty easy, but it requires new stories that work with it, so it's best to keep options limited at first.

2. I don't know much about virus scans, but I feel like they will always flag a random exe file as potentially malicious. And as others have pointed out, even if an exe file isn't flagged, it could still be infected. I'll try posting the next version of the game on itch.io too
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Re: NomChat : a collaborative vore dating app game

Postby Shortpig » Mon Feb 03, 2025 8:15 pm

LustyCactus wrote:this is just a fun little project I did on my own

Except it's not, is it? The point of contention here isn't just that you're using AI for a bit of fun on your own, but the expectation that other should be the only ones to contribute to the art side of this project - by your own words in your initial post, the entire point of the project isn't you making visual art or writing, but having others contribute it for you:
LustyCactus wrote:The art and a part of the story has been generated using Perchance AI, as it is not the main focus of the project.

Since the assets will be created and shared by the community

That's kinda gross, man. Especially in combination with setting up a way to make money off the game on day 2 - though, so there's no confusion, that is somewhat understandable as a means to try and verify yourself as legitimate, and its good that the game itself is free, but still not a good look when you could just, I don't know, make some non-ai content for the game yourself? If this game does end up getting lots of people working on it, making their own contributions, and turns into a great project, you end up being the one profiting from that without ever having made any art for it, just having made the framework.

LustyCactus wrote:However, I disagree with the 'no actual effort' part; I feel like many people don't realize that making video games involves a lot of work behind the scenes, which is often less visible than the art and writing. The project in its current state isn't super complex and might "look" empty, but it still took me around six months to build from scratch (as a solo amateur game dev, of course).

Speaking of said framework, sure, I can absolutely acknowledge the effort that went into creating it. Good job! I'm sure it wasn't easy and took a lot of work. Now, if you ever form an artistic vision in the future, you'll now have the skillset necessary to produce it. I'm literally learning the same thing, there a story that I want to tell that I can only produce through an interactive medium. But, that's the whole difference - I started with having a story I wanted to tell. You started with wanting other people to make content for you.
Again, though, that could have a place, fulfilling a niche and even earning money off of it is fantastic and appreciated - donating to keep Eka's running is a worthwhile cause, for example, our little community fills a niche . But you'll need to earn that. I repeat myself: what does this project offer potential contributors? I ask this as constructively as I can because, six months of effort or not, you're asking people to upload their own work, let you get (potentially) paid for it, and not offering anything that Eka's itself doesn't already. You're competing with a behemoth, here. If you make something out of this project that a simple interactive story or gallery upload can't, lead with that, that's a fantastic selling point and fulfills a niche - but that'll take a lot of innovation. If that's the road you want to take, sincerely, I wish you luck - it's just not here currently, from what I see. Alternatively...
LustyCactus wrote:I'm very willing to contribute to writing stories if I find the time in the future

Start here. There needs to be something to call your own. Make it as high quality as you can, at least don't bloat your product with AI writing, even if you can't do the art yourself. If you do, I'll be right there celebrating - this is a project that I want to see succeed, romance is an under-explored genre (and the kind of game I'm developing myself), and I'll be the first in line to write something for this game... once it's something worth contributing to.
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Re: NomChat : a collaborative vore dating app game

Postby lovesbellies » Mon Feb 24, 2025 4:04 pm

Although spooked by the download, I disagree with the rather harsh criticism that some have given. I think there's a nice framework here, I hope you haven't been discouraged.
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Re: NomChat : a collaborative vore dating app game

Postby luklukluk40 » Wed Mar 19, 2025 11:08 am

lovesbellies wrote:Although spooked by the download, I disagree with the rather harsh criticism that some have given. I think there's a nice framework here, I hope you haven't been discouraged.

Yes, I enjoyed it too. I would love to put my own characters and dates. I hope you haven't been discouraged.
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Re: NomChat : a collaborative vore dating app game

Postby JDandAliProductions » Wed Mar 19, 2025 11:58 am

This would be quite interesting if there was an option to share the story with other players, like you could have multiple people involved in the same story, although I think that would involve making the game fully AI so it can generate responses
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Re: NomChat : a collaborative vore dating app game

Postby luklukluk40 » Thu Mar 20, 2025 3:16 am

mmm... If the game had external foulders like rpg maker games(the non encoded ones) and the dates were in a text file and the images in a folder perhaps... I think you could do something like that in Unbridled Hedonism. I did put some personal characters and changed sommething in the text that I didn't like by navigating the foulders. I don't know if it can be done with this game though... ^^; . At that point you could share the date by sharing the image foulder and the text file.(if it can be done)
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Re: NomChat : a collaborative vore dating app game

Postby SquishySofty » Thu Mar 20, 2025 3:56 am

luklukluk40 wrote:mmm... If the game had external foulders like rpg maker games(the non encoded ones) and the dates were in a text file and the images in a folder perhaps... I think you could do something like that in Unbridled Hedonism.

Since it's made in Godot Engine, it's highly possible for the developer to insert external images the same location as the .exe folder where it originated, instead of going into the appdata to find the persistent data. I can confirm, since I've made a game to track the save data outside of the appdata (This includes loading data too).

If I remember correctly, I think it's OS.get_executable_path().get_base_dir() to scan the .exe path, but I'm using Godot 3.X, so not sure what's the equivalent for 4.X builds.
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Re: NomChat : a collaborative vore dating app game

Postby wind » Tue Mar 25, 2025 4:09 am

I'll keep an eye on this one. Will try it when it has some unbirth content.
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Re: NomChat : a collaborative vore dating app game

Postby XzsoltikaX » Tue Mar 25, 2025 11:11 am

Will there be any furry pred characters in here?
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Re: NomChat : a collaborative vore dating app game

Postby Reiliegh » Wed Mar 26, 2025 9:16 pm

XzsoltikaX wrote:Will there be any furry pred characters in here?


I'd also be very interested if anthro characters were added/an anthro version perhaps.
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Re: NomChat : a collaborative vore dating app game

Postby luklukluk40 » Thu Mar 27, 2025 2:03 am

Well, the original idea seemed to be that we could add the dates we wanted so, if it worked that way you could add your own furry dates.
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Re: NomChat : a collaborative vore dating app game

Postby Hibiroon » Thu Mar 27, 2025 6:08 pm

So, is the vore only fatal or is there endo/safe vore too?
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Re: NomChat : a collaborative vore dating app game

Postby LustyCactus » Fri Mar 28, 2025 12:19 pm

Hi, thanks for the supportive messages :)

Here comes the first update, which lets you use your own characters in the game!

This was a bit harder than I thought, especially for Android, since folder management is quite restricted. I tried to find ways to mod the game without it being too intrusive and within the limits of the game engine and my abilities.

I made a small wiki to explain the process behind creating and adding characters. There's a lot to read, but you can basically just copy one of the base characters and modify them to suit your needs.

Regarding releasing the game on itch.io or creating a Discord, I think I will wait until the game is out of beta before doing so. I prefer to focus on building the base game and gathering feedback from the community here.

The next update should let you write your own stories :)

Let me know what you think of character creation! I will set up a vote to see if it's too demanding or not.
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Re: NomChat : a collaborative vore dating app game [v0.2.0]

Postby luklukluk40 » Sat Mar 29, 2025 8:10 am

The procedure is easy(the most dificult thing is to obtain the images) but I tried to make a character and some images don't display. The profile images and the icon work well but the images in the date don't work at all. (the base characters work fine)

I revised:
-id
-image dimensions,
-traits,
-name files (inside and outside the .json file)

Here is the .zip file I use:
https://drive.google.com/file/d/1n0_aog ... drive_link
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Re: NomChat : a collaborative vore dating app game [v0.2.0]

Postby luklukluk40 » Sun Mar 30, 2025 9:25 am

After a lot more testing I tryied a few things and I think I know what's the problem. The last try I did I deleted all images of Luna and I put the new images there. The profile image and de icon were changed successfully but when the game started the date the images were the normal Luna images from the base game even thought I deleted those from the zip, so...

It seems that the game only can load the base game images in the dates. In short, it seems the problem is in the code ^^; . perhaps if I found the folder with the images... I'll try
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Re: NomChat : a collaborative vore dating app game [v0.2.0]

Postby LustyCactus » Sun Mar 30, 2025 10:37 am

luklukluk40 wrote:After a lot more testing I tryied a few things and I think I know what's the problem. The last try I did I deleted all images of Luna and I put the new images there. The profile image and de icon were changed successfully but when the game started the date the images were the normal Luna images from the base game even thought I deleted those from the zip, so...

It seems that the game only can load the base game images in the dates. In short, it seems the problem is in the code ^^; . perhaps if I found the folder with the images... I'll try


Whoops, you are absolutely right! I was so focused on modifying the menus and testing the chat that I forgot to adapt the code for the loading path of pictures in the date scene... ^^; I will try to fix it today or tomorrow. Thanks a lot for pointing it out!

Edit : the updated version (0.2.1) should work now. Here's my own comment that I found right above the method I use to load pictures : "# TODO : this will have to change when allowing players to upload their characters"... :silly: I hope that you did not spend too much time trying things out
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Re: NomChat : a collaborative vore dating app game [v0.2.1]

Postby luklukluk40 » Sun Mar 30, 2025 1:49 pm

Now it works :-D . I tested a lot of things but at least found the bug.


By the way, I updated the characters with 2 more characters after Kate. one is a furry becouse there was a people that asked about that. I'm not much of a furry fan though so I don't know if it ended ok or not...
https://drive.google.com/file/d/1n0_aog ... drive_link

I'll be waiting to be able to write the stories.
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Re: NomChat : a collaborative vore dating app game [v0.2.1]

Postby Dragonvorelover135 » Mon Mar 31, 2025 10:27 am

luklukluk40 wrote:Now it works :-D . I tested a lot of things but at least found the bug.


By the way, I updated the characters with 2 more characters after Kate. one is a furry becouse there was a people that asked about that. I'm not much of a furry fan though so I don't know if it ended ok or not...
https://drive.google.com/file/d/1n0_aog ... drive_link

I'll be waiting to be able to write the stories.


You need to change it so people can download the files by using the link. Right now you have it set where people have to request access directly to download it.
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Re: NomChat : a collaborative vore dating app game [v0.2.1]

Postby luklukluk40 » Mon Mar 31, 2025 11:17 am

Dragonvorelover135 wrote:
luklukluk40 wrote:Now it works :-D . I tested a lot of things but at least found the bug.


By the way, I updated the characters with 2 more characters after Kate. one is a furry becouse there was a people that asked about that. I'm not much of a furry fan though so I don't know if it ended ok or not...
https://drive.google.com/file/d/1n0_aog ... drive_link

I'll be waiting to be able to write the stories.


You need to change it so people can download the files by using the link. Right now you have it set where people have to request access directly to download it.


I think I resolved it, thanks.
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